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authordax <me@dax.ist>2026-08-04 10:09:19 +0000
committerdax <me@dax.ist>2026-08-04 10:09:19 +0000
commita35909c6b15402174f364be372ad2dad83a39441 (patch)
treefe3cc3e284acc7c6d323a1f642667f6fbd128154 /public/index.html
parentd3d96b58bed27dc11124bdb27310524a84e1583f (diff)
pathways: chevrons float fully off the tile and only for the current tile; hover zone covers them; ghost hide is debounced
- chevrons sit entirely in the gap outside the tile (never half-on the photo) and are drawn only for the current tile, killing the mosaic clutter - nav zones extend 44px outward so the whole chevron is inside the hit area; previously the chevron straddled the edge and its outer half was outside the zone, so mousing across it flipped the ghost on/off (the flicker) - ghost hide is debounced 80ms and cancelled on the next hover target, so crossing the gap between a zone and its dropzone no longer blinks the ghost - setCurrent re-renders navs so chevrons track the current tile
Diffstat (limited to 'public/index.html')
-rw-r--r--public/index.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/public/index.html b/public/index.html
index 2263402..9c685fd 100644
--- a/public/index.html
+++ b/public/index.html
@@ -5,7 +5,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="color-scheme" content="dark">
<title>pathways</title>
- <link rel="stylesheet" href="/app.css?v=16">
+ <link rel="stylesheet" href="/app.css?v=17">
</head>
<body>
<main id="stage">
@@ -16,6 +16,6 @@
<p>four paths, one per direction. walk them.</p>
<button id="start">start</button>
</div>
- <script src="/app.js?v=16"></script>
+ <script src="/app.js?v=17"></script>
</body>
</html>