aboutsummaryrefslogtreecommitdiff
path: root/public/app.js
blob: 5034348cedea32f76cee238a28ec48fa3014c67f (plain)
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"use strict"

const $ = (s) => document.querySelector(s)
const stage = $("#stage")
const world = $("#world")
const splash = $("#splash")
const startBtn = $("#start")

const GAP = 10
const FIT_TOLERANCE = 350
const MIN_ZOOM = 0.05
const MAX_ZOOM = 5
const EPS = 0.5
const MAX_ZONE_TILES = 24

let U = 300
const tiles = new Map()
const rectOf = new Map()
const photoInfo = new Map()
const exitsCache = new Map()
const exitPending = new Map()
let cur = null
let panX = 0
let panY = 0
let scale = 1
let userZoomed = false
let drag = null

function aspect(info) {
  return info.h > 0 ? info.w / info.h : 1
}

function tileW(info) {
  const a = aspect(info)
  return a >= 1 ? U * a : U
}

function tileH(info) {
  const a = aspect(info)
  return a >= 1 ? U : U / a
}

function worldScale() {
  const n = tiles.size
  if (n <= 1) return 1
  return Math.max(0.5, 1 - (n - 1) * 0.04)
}

function applyPan() {
  world.style.transform = `translate(${panX}px, ${panY}px) scale(${scale})`
}

function center() {
  if (!cur) return
  const r = cur.rect
  panX = window.innerWidth / 2 - scale * (r.x + r.w / 2)
  panY = window.innerHeight / 2 - scale * (r.y + r.h / 2)
  applyPan()
}

function zoomAt(mx, my, factor) {
  const ns = Math.max(MIN_ZOOM, Math.min(MAX_ZOOM, scale * factor))
  if (ns === scale) return
  const wx = (mx - panX) / scale
  const wy = (my - panY) / scale
  panX = mx - wx * ns
  panY = my - wy * ns
  scale = ns
  userZoomed = true
  applyPan()
}

function resetZoom() {
  userZoomed = false
  scale = worldScale()
  center()
}

function overlaps(a, b) {
  return a.x < b.x + b.w && a.x + a.w > b.x && a.y < b.y + b.h && a.y + a.h > b.y
}

function collides(rect) {
  for (const t of tiles.values()) if (overlaps(rect, t.rect)) return true
  return false
}

function baseRect(w, h, from, dir) {
  if (dir === "N") return { x: from.x + (from.w - w) / 2, y: from.y - h - GAP, w, h }
  if (dir === "S") return { x: from.x + (from.w - w) / 2, y: from.y + from.h + GAP, w, h }
  if (dir === "E") return { x: from.x + from.w + GAP, y: from.y + (from.h - h) / 2, w, h }
  return { x: from.x - w - GAP, y: from.y + (from.h - h) / 2, w, h }
}

function sideGap(rect, dx, dy) {
  let g = Infinity
  for (const t of tiles.values()) {
    const r = t.rect
    if (dx !== 0) {
      if (r.y + r.h <= rect.y || r.y >= rect.y + rect.h) continue
      const gap = dx < 0 ? rect.x - (r.x + r.w) : r.x - (rect.x + rect.w)
      if (gap >= 0 && gap < g) g = gap
    } else {
      if (r.x + r.w <= rect.x || r.x >= rect.x + rect.w) continue
      const gap = dy < 0 ? rect.y - (r.y + r.h) : r.y - (rect.y + rect.h)
      if (gap >= 0 && gap < g) g = gap
    }
  }
  return g
}

function packGap(rect, w, h) {
  const cap = Math.max(w, h) * 2
  const g = [
    sideGap(rect, 0, -1),
    sideGap(rect, 0, 1),
    sideGap(rect, -1, 0),
    sideGap(rect, 1, 0),
  ]
  let sum = 0
  for (const v of g) sum += v === Infinity ? cap : v
  return sum
}

function bestPlacement(w, h, from, dir) {
  const base = baseRect(w, h, from, dir)
  if (!collides(base)) return { rect: base, cost: 0 }

  const xs = new Set([base.x])
  const ys = new Set([base.y])
  for (const t of tiles.values()) {
    const r = t.rect
    xs.add(r.x - w - GAP)
    xs.add(r.x + r.w + GAP)
    xs.add(r.x + (r.w - w) / 2)
    ys.add(r.y - h - GAP)
    ys.add(r.y + r.h + GAP)
    ys.add(r.y + (r.h - h) / 2)
  }

  let best = null
  let bestCost = Infinity
  for (const x of xs) {
    for (const y of ys) {
      const rect = { x, y, w, h }
      if (collides(rect)) continue
      const dist = Math.abs(x - base.x) + Math.abs(y - base.y)
      const cost = dist + 0.2 * packGap(rect, w, h)
      if (cost < bestCost) {
        bestCost = cost
        best = rect
      }
    }
  }
  return best ? { rect: best, cost: bestCost } : null
}

function placeRect(w, h, from, dir) {
  const p = bestPlacement(w, h, from, dir)
  return p ? p.rect : null
}

function addTile(info, rect) {
  const el = document.createElement("div")
  el.className = "tile"
  el.dataset.id = info.id
  el.style.left = rect.x + "px"
  el.style.top = rect.y + "px"
  el.style.width = rect.w + "px"
  el.style.height = rect.h + "px"
  const img = document.createElement("img")
  img.src = info.thumb
  img.alt = info.title || "photo"
  img.loading = "lazy"
  el.appendChild(img)
  world.appendChild(el)
  requestAnimationFrame(() => el.classList.add("lock"))
  tiles.set(info.id, { el, info, rect })
  rectOf.set(info.id, rect)
  renderNav(info.id)
  return el
}

function setCurrent(id, rect) {
  for (const t of tiles.values()) t.el.classList.remove("current")
  cur = { id, rect }
  tiles.get(id).el.classList.add("current")
  if (!userZoomed) scale = worldScale()
  center()
  getExits(id)
  refreshAllNav()
}

function renderNav(id) {
  const t = tiles.get(id)
  if (!t) return
  t.el.querySelectorAll(".nav").forEach((n) => n.remove())
  const exits = exitsCache.get(id)
  if (!exits) return
  const isCurrent = cur && cur.id === id
  const nav = document.createElement("div")
  nav.className = "nav"
  for (const ex of exits) {
    const zone = document.createElement("div")
    zone.className = `nav-zone nav-zone-${ex.dir}`
    zone.addEventListener("pointermove", () => {
      if (adjacentTile(id, ex.dir)) return
      zone.classList.add("preview")
      cancelHideGhost()
      showGhost(choosePlacement(id, ex.dir))
    })
    zone.addEventListener("pointerleave", () => {
      zone.classList.remove("preview")
      scheduleHideGhost()
    })
    zone.addEventListener("pointerdown", (e) => e.stopPropagation())
    zone.addEventListener("click", (e) => { e.stopPropagation(); traverseFrom(id, ex.dir) })
    if (!adjacentTile(id, ex.dir) && isCurrent) {
      const edge = document.createElement("div")
      edge.className = `nav-edge nav-edge-${ex.dir}`
      zone.appendChild(edge)
    }
    nav.appendChild(zone)
  }
  t.el.appendChild(nav)
}

function refreshAllNav() {
  for (const id of tiles.keys()) if (exitsCache.has(id)) renderNav(id)
}

async function getExits(id) {
  if (exitsCache.has(id)) return exitsCache.get(id)
  if (exitPending.has(id)) return exitPending.get(id)
  const p = (async () => {
    try {
      const r = await fetch(`/api/exits/${id}`)
      if (!r.ok) return null
      const data = await r.json()
      for (const ph of Object.values(data.photos || {})) photoInfo.set(ph.id, ph)
      for (const ex of data.exits || []) if (ex.next) photoInfo.set(ex.next.id, ex.next)
      const exits = data.exits || []
      exitsCache.set(id, exits)
      renderNav(id)
      renderTileZones(id)
      return exits
    } catch {
      return null
    }
  })()
  exitPending.set(id, p)
  p.finally(() => exitPending.delete(id))
  return p
}

function choosePlacement(id, dir) {
  const exits = exitsCache.get(id)
  const ex = exits && exits.find((e) => e.dir === dir)
  if (!ex) return null
  const from = tiles.get(id).rect
  const seen = new Set()
  const claimed = new Set()
  if (exits) for (const e of exits) if (e.dir !== dir && e.next) claimed.add(e.next.id)
  const candIds = []
  const addCand = (cid) => {
    if (cid && !claimed.has(cid) && !seen.has(cid) && !rectOf.has(cid)) {
      seen.add(cid)
      candIds.push(cid)
    }
  }
  addCand(ex.next && ex.next.id)
  for (const wid of ex.walk) {
    if (candIds.length >= 4) break
    addCand(wid)
  }
  const scored = []
  for (const cid of candIds) {
    const info = photoInfo.get(cid) || (tiles.get(cid) && tiles.get(cid).info)
    if (!info) continue
    const p = bestPlacement(tileW(info), tileH(info), from, dir)
    if (p) scored.push({ id: cid, info, rect: p.rect, cost: p.cost })
  }
  if (!scored.length) {
    for (const [cid, info] of photoInfo) {
      if (rectOf.has(cid) || cid === id) continue
      const p = bestPlacement(tileW(info), tileH(info), from, dir)
      if (p) scored.push({ id: cid, info, rect: p.rect, cost: p.cost + (claimed.has(cid) ? 1e12 : 0) })
    }
  }
  if (!scored.length) return null
  scored.sort((a, b) => a.cost - b.cost)
  const best = scored[0]
  const next = ex.next && !rectOf.has(ex.next.id) ? scored.find((s) => s.id === ex.next.id) : null
  const chosen = next && next.cost - best.cost <= FIT_TOLERANCE ? next : best
  return { id: chosen.id, info: chosen.info, rect: chosen.rect }
}

function adjacentTile(id, dir) {
  const r = tiles.get(id).rect
  let best = null
  let bestDist = Infinity
  for (const t of tiles.values()) {
    if (t.info.id === id) continue
    const q = t.rect
    let adj = false
    if (dir === "N") adj = Math.abs(q.y + q.h + GAP - r.y) <= EPS && q.x < r.x + r.w && q.x + q.w > r.x
    else if (dir === "S") adj = Math.abs(q.y - (r.y + r.h + GAP)) <= EPS && q.x < r.x + r.w && q.x + q.w > r.x
    else if (dir === "E") adj = Math.abs(q.x - (r.x + r.w + GAP)) <= EPS && q.y < r.y + r.h && q.y + q.h > r.y
    else adj = Math.abs(q.x + q.w + GAP - r.x) <= EPS && q.y < r.y + r.h && q.y + q.h > r.y
    if (!adj) continue
    const d = dir === "N" || dir === "S"
      ? Math.abs(q.x + q.w / 2 - (r.x + r.w / 2))
      : Math.abs(q.y + q.h / 2 - (r.y + r.h / 2))
    if (d < bestDist) { bestDist = d; best = t }
  }
  return best ? best.info.id : null
}

function traverseFrom(id, dir) {
  const back = adjacentTile(id, dir)
  if (back) {
    hideGhost()
    setCurrent(back, tiles.get(back).rect)
    return
  }
  const chosen = choosePlacement(id, dir)
  if (!chosen) return
  hideGhost()
  addTile(chosen.info, chosen.rect)
  setCurrent(chosen.id, chosen.rect)
  refreshAllNav()
  refreshAllZones()
}

let ghost = null
let ghostKey = ""
function showGhost(p) {
  if (!p) return
  const key = p.id + "|" + p.rect.x + "," + p.rect.y
  if (ghost && ghostKey === key) return
  hideGhost()
  ghostKey = key
  const el = document.createElement("div")
  el.className = "tile ghost"
  el.style.left = p.rect.x + "px"
  el.style.top = p.rect.y + "px"
  el.style.width = p.rect.w + "px"
  el.style.height = p.rect.h + "px"
  const img = document.createElement("img")
  img.src = p.info.thumb
  img.alt = ""
  el.appendChild(img)
  world.appendChild(el)
  ghost = el
}

function hideGhost() {
  if (ghost) {
    world.removeChild(ghost)
    ghost = null
  }
  ghostKey = ""
}

let hideGhostTimer = 0
function scheduleHideGhost() {
  clearTimeout(hideGhostTimer)
  hideGhostTimer = setTimeout(hideGhost, 80)
}
function cancelHideGhost() {
  clearTimeout(hideGhostTimer)
}

const zones = new Map()
function clearTileZones(id) {
  const zs = zones.get(id)
  if (zs) {
    for (const z of zs) world.removeChild(z)
    zones.delete(id)
  }
}

function clearAllZones() {
  for (const id of [...zones.keys()]) clearTileZones(id)
}

function renderTileZones(id) {
  clearTileZones(id)
  if (!tiles.has(id) || !exitsCache.has(id)) return
  const els = []
  for (const dir of ["N", "E", "S", "W"]) {
    if (adjacentTile(id, dir)) continue
    const p = choosePlacement(id, dir)
    if (!p) continue
    const z = document.createElement("div")
    z.className = "dropzone"
    z.style.left = p.rect.x + "px"
    z.style.top = p.rect.y + "px"
    z.style.width = p.rect.w + "px"
    z.style.height = p.rect.h + "px"
    z.addEventListener("pointermove", () => { cancelHideGhost(); showGhost(p) })
    z.addEventListener("pointerleave", () => scheduleHideGhost())
    z.addEventListener("pointerdown", (e) => e.stopPropagation())
    z.addEventListener("click", () => traverseFrom(id, dir))
    world.appendChild(z)
    els.push(z)
  }
  if (els.length) zones.set(id, els)
}

function refreshAllZones() {
  clearAllZones()
  if (tiles.size > MAX_ZONE_TILES && cur) {
    renderTileZones(cur.id)
    return
  }
  for (const id of tiles.keys()) if (exitsCache.has(id)) renderTileZones(id)
}

stage.addEventListener("pointerover", (e) => {
  const tileEl = e.target.closest(".tile")
  if (tileEl) getExits(Number(tileEl.dataset.id))
})

stage.addEventListener("pointerdown", (e) => {
  if (e.target.closest(".nav-zone")) return
  hideGhost()
  drag = { x: e.clientX, y: e.clientY, px: panX, py: panY, moved: false, tile: e.target.closest(".tile") }
  world.style.transition = "none"
  stage.setPointerCapture(e.pointerId)
})

stage.addEventListener("pointermove", (e) => {
  if (!drag) return
  const dx = e.clientX - drag.x
  const dy = e.clientY - drag.y
  if (!drag.moved && Math.hypot(dx, dy) > 5) drag.moved = true
  if (drag.moved) {
    panX = drag.px + dx
    panY = drag.py + dy
    applyPan()
  }
})

stage.addEventListener("pointerup", (e) => {
  if (!drag) return
  const wasDrag = drag.moved
  const tile = drag.tile
  drag = null
  world.style.transition = ""
  if (wasDrag || !tile) return
  const id = Number(tile.dataset.id)
  const info = tiles.get(id).info
  if (cur && cur.id === id) return
  setCurrent(id, tiles.get(id).rect)
})

let zoomTimer = 0
stage.addEventListener("wheel", (e) => {
  e.preventDefault()
  let dx = e.deltaX
  let dy = e.deltaY
  if (e.deltaMode === 1) { dx *= 16; dy *= 16 }
  else if (e.deltaMode === 2) { dx *= window.innerWidth; dy *= window.innerHeight }
  world.style.transition = "none"
  if (e.ctrlKey) {
    const rect = stage.getBoundingClientRect()
    zoomAt(e.clientX - rect.left, e.clientY - rect.top, Math.exp(-dy * 0.01))
  } else {
    panX -= dx
    panY -= dy
    applyPan()
  }
  clearTimeout(zoomTimer)
  zoomTimer = setTimeout(() => { world.style.transition = "" }, 120)
}, { passive: false })

stage.addEventListener("dblclick", (e) => {
  if (e.target.closest(".tile")) return
  resetZoom()
})

addEventListener("keydown", (e) => {
  const map = { ArrowUp: "N", ArrowRight: "E", ArrowDown: "S", ArrowLeft: "W" }
  const dir = map[e.key]
  if (dir) {
    e.preventDefault()
    if (cur) traverseFrom(cur.id, dir)
  } else if (e.key === "0" || e.key === "f" || e.key === "F") {
    e.preventDefault()
    resetZoom()
  }
})

addEventListener("resize", center)

const MIN_READ = 1500
const splashShownAt = Date.now()
let started = false
let splashTimer = 0

function start() {
  if (started) return
  started = true
  clearTimeout(splashTimer)
  splash.classList.add("hide")
  ;(async () => {
    try {
      const r = await fetch("/api/random")
      const data = await r.json()
      const photo = data.photo
      photoInfo.set(photo.id, photo)
      const a = aspect(photo)
      const wf = a >= 1 ? a : 1
      const hf = a >= 1 ? 1 : 1 / a
      const uW = (window.innerWidth * 0.92) / wf
      const uH = (window.innerHeight * 0.92) / hf
      U = Math.max(100, Math.min(640, Math.round(Math.min(uW, uH))))
      const rect = { x: 0, y: 0, w: tileW(photo), h: tileH(photo) }
      addTile(photo, rect)
      setCurrent(photo.id, rect)
    } catch { /* ignore */ }
  })()
}

function noteActivity() {
  if (started) return
  const left = MIN_READ - (Date.now() - splashShownAt)
  if (left <= 0) start()
  else {
    clearTimeout(splashTimer)
    splashTimer = setTimeout(start, left)
  }
}

startBtn.addEventListener("click", start)
addEventListener("pointermove", noteActivity)
addEventListener("pointerdown", noteActivity)
addEventListener("keydown", noteActivity)
addEventListener("wheel", noteActivity)
addEventListener("touchstart", noteActivity)