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path: root/public/app.js
blob: 43252929c22728a3551be3ed2851b5504717482f (plain)
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"use strict"

const $ = (s) => document.querySelector(s)
const stage = $("#stage")
const world = $("#world")
const splash = $("#splash")
const startBtn = $("#start")

const GAP = 10
const ARROW_SVG = {
  N: '<svg viewBox="0 0 24 24"><path d="M5 15l7-8 7 8" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/></svg>',
  E: '<svg viewBox="0 0 24 24"><path d="M9 5l8 7-8 7" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/></svg>',
  S: '<svg viewBox="0 0 24 24"><path d="M5 9l7 8 7-8" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/></svg>',
  W: '<svg viewBox="0 0 24 24"><path d="M15 5l-8 7 8 7" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/></svg>',
}

let U = 300
const tiles = new Map()
const rectOf = new Map()
const photoInfo = new Map()
const exitsCache = new Map()
const exitPending = new Map()
let cur = null
let panX = 0
let panY = 0
let scale = 1
let drag = null

function aspect(info) {
  return info.h > 0 ? info.w / info.h : 1
}

function tileW(info) {
  const a = aspect(info)
  return a >= 1 ? U * a : U
}

function tileH(info) {
  const a = aspect(info)
  return a >= 1 ? U : U / a
}

function worldScale() {
  const n = tiles.size
  if (n <= 1) return 1
  return Math.max(0.5, 1 - (n - 1) * 0.04)
}

function applyPan() {
  world.style.transform = `translate(${panX}px, ${panY}px) scale(${scale})`
}

function center() {
  if (!cur) return
  const r = cur.rect
  panX = window.innerWidth / 2 - scale * (r.x + r.w / 2)
  panY = window.innerHeight / 2 - scale * (r.y + r.h / 2)
  applyPan()
}

function overlaps(a, b) {
  return a.x < b.x + b.w && a.x + a.w > b.x && a.y < b.y + b.h && a.y + a.h > b.y
}

function collides(rect) {
  for (const t of tiles.values()) if (overlaps(rect, t.rect)) return true
  return false
}

function baseRect(w, h, from, dir) {
  if (dir === "N") return { x: from.x + (from.w - w) / 2, y: from.y - h - GAP, w, h }
  if (dir === "S") return { x: from.x + (from.w - w) / 2, y: from.y + from.h + GAP, w, h }
  if (dir === "E") return { x: from.x + from.w + GAP, y: from.y + (from.h - h) / 2, w, h }
  return { x: from.x - w - GAP, y: from.y + (from.h - h) / 2, w, h }
}

function sideGap(rect, dx, dy) {
  let g = Infinity
  for (const t of tiles.values()) {
    const r = t.rect
    if (dx !== 0) {
      if (r.y + r.h <= rect.y || r.y >= rect.y + rect.h) continue
      const gap = dx < 0 ? rect.x - (r.x + r.w) : r.x - (rect.x + rect.w)
      if (gap >= 0 && gap < g) g = gap
    } else {
      if (r.x + r.w <= rect.x || r.x >= rect.x + rect.w) continue
      const gap = dy < 0 ? rect.y - (r.y + r.h) : r.y - (rect.y + rect.h)
      if (gap >= 0 && gap < g) g = gap
    }
  }
  return g
}

function packGap(rect, w, h) {
  const cap = Math.max(w, h) * 2
  const g = [
    sideGap(rect, 0, -1),
    sideGap(rect, 0, 1),
    sideGap(rect, -1, 0),
    sideGap(rect, 1, 0),
  ]
  let sum = 0
  for (const v of g) sum += v === Infinity ? cap : v
  return sum
}

function placeRect(w, h, from, dir) {
  const base = baseRect(w, h, from, dir)
  if (!collides(base)) return base

  const xs = new Set([base.x])
  const ys = new Set([base.y])
  for (const t of tiles.values()) {
    const r = t.rect
    xs.add(r.x - w - GAP)
    xs.add(r.x + r.w + GAP)
    xs.add(r.x + (r.w - w) / 2)
    ys.add(r.y - h - GAP)
    ys.add(r.y + r.h + GAP)
    ys.add(r.y + (r.h - h) / 2)
  }

  let best = null
  let bestCost = Infinity
  for (const x of xs) {
    for (const y of ys) {
      const rect = { x, y, w, h }
      if (collides(rect)) continue
      const dist = Math.abs(x - base.x) + Math.abs(y - base.y)
      const cost = dist + 0.2 * packGap(rect, w, h)
      if (cost < bestCost) {
        bestCost = cost
        best = rect
      }
    }
  }
  return best
}

function addTile(info, rect) {
  const el = document.createElement("div")
  el.className = "tile"
  el.dataset.id = info.id
  el.style.left = rect.x + "px"
  el.style.top = rect.y + "px"
  el.style.width = rect.w + "px"
  el.style.height = rect.h + "px"
  const img = document.createElement("img")
  img.src = info.thumb
  img.alt = info.title || "photo"
  img.loading = "lazy"
  el.appendChild(img)
  world.appendChild(el)
  requestAnimationFrame(() => el.classList.add("lock"))
  tiles.set(info.id, { el, info, rect })
  rectOf.set(info.id, rect)
  renderNav(info.id)
  return el
}

function setCurrent(id, rect) {
  for (const t of tiles.values()) t.el.classList.remove("current")
  cur = { id, rect }
  tiles.get(id).el.classList.add("current")
  scale = worldScale()
  center()
  getExits(id)
}

function renderNav(id) {
  const t = tiles.get(id)
  if (!t) return
  t.el.querySelectorAll(".nav").forEach((n) => n.remove())
  const exits = exitsCache.get(id)
  if (!exits) return
  const nav = document.createElement("div")
  nav.className = "nav"
  for (const ex of exits) {
    const zone = document.createElement("div")
    zone.className = `nav-zone nav-zone-${ex.dir}`
    const b = document.createElement("button")
    b.className = "nav-btn"
    b.dataset.dir = ex.dir
    b.innerHTML = ARROW_SVG[ex.dir]
    b.addEventListener("pointerdown", (e) => e.stopPropagation())
    b.addEventListener("click", (e) => { e.stopPropagation(); moveFrom(id, ex.dir) })
    zone.appendChild(b)
    nav.appendChild(zone)
  }
  t.el.appendChild(nav)
}

async function getExits(id) {
  if (exitsCache.has(id)) return exitsCache.get(id)
  if (exitPending.has(id)) return exitPending.get(id)
  const p = (async () => {
    try {
      const r = await fetch(`/api/exits/${id}`)
      if (!r.ok) return null
      const data = await r.json()
      for (const ph of Object.values(data.photos || {})) photoInfo.set(ph.id, ph)
      for (const ex of data.exits || []) if (ex.next) photoInfo.set(ex.next.id, ex.next)
      const exits = data.exits || []
      exitsCache.set(id, exits)
      renderNav(id)
      return exits
    } catch {
      return null
    }
  })()
  exitPending.set(id, p)
  p.finally(() => exitPending.delete(id))
  return p
}

async function moveFrom(id, dir) {
  const exits = exitsCache.get(id)
  const ex = exits && exits.find((e) => e.dir === dir)
  if (!ex) return
  const from = tiles.get(id).rect
  let targetId = null
  if (!rectOf.has(ex.next.id)) {
    targetId = ex.next.id
  } else {
    for (const wid of ex.walk) {
      if (!rectOf.has(wid)) {
        targetId = wid
        break
      }
    }
  }
  if (targetId == null) return
  const info = photoInfo.get(targetId) || (tiles.get(targetId) && tiles.get(targetId).info)
  if (!info) return
  const rect = placeRect(tileW(info), tileH(info), from, dir)
  if (!rect) return
  addTile(info, rect)
  setCurrent(targetId, rect)
}

stage.addEventListener("pointerover", (e) => {
  const tileEl = e.target.closest(".tile")
  if (tileEl) getExits(Number(tileEl.dataset.id))
})

stage.addEventListener("pointerdown", (e) => {
  if (e.target.closest(".nav-btn")) return
  drag = { x: e.clientX, y: e.clientY, px: panX, py: panY, moved: false, tile: e.target.closest(".tile") }
  world.style.transition = "none"
  stage.setPointerCapture(e.pointerId)
})

stage.addEventListener("pointermove", (e) => {
  if (!drag) return
  const dx = e.clientX - drag.x
  const dy = e.clientY - drag.y
  if (!drag.moved && Math.hypot(dx, dy) > 5) drag.moved = true
  if (drag.moved) {
    panX = drag.px + dx
    panY = drag.py + dy
    applyPan()
  }
})

stage.addEventListener("pointerup", (e) => {
  if (!drag) return
  const wasDrag = drag.moved
  const tile = drag.tile
  drag = null
  world.style.transition = ""
  if (wasDrag || !tile) return
  const id = Number(tile.dataset.id)
  const info = tiles.get(id).info
  if (cur && cur.id === id) return
  setCurrent(id, tiles.get(id).rect)
})

addEventListener("keydown", (e) => {
  const map = { ArrowUp: "N", ArrowRight: "E", ArrowDown: "S", ArrowLeft: "W" }
  const dir = map[e.key]
  if (dir) {
    e.preventDefault()
    if (cur) moveFrom(cur.id, dir)
  }
})

addEventListener("resize", center)

startBtn.addEventListener("click", async () => {
  splash.classList.add("hide")
  try {
    const r = await fetch("/api/random")
    const data = await r.json()
    const photo = data.photo
    photoInfo.set(photo.id, photo)
    const a = aspect(photo)
    const wf = a >= 1 ? a : 1
    const hf = a >= 1 ? 1 : 1 / a
    const uW = (window.innerWidth * 0.92) / wf
    const uH = (window.innerHeight * 0.92) / hf
    U = Math.max(100, Math.min(640, Math.round(Math.min(uW, uH))))
    const rect = { x: 0, y: 0, w: tileW(photo), h: tileH(photo) }
    addTile(photo, rect)
    setCurrent(photo.id, rect)
  } catch { /* ignore */ }
})