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2026-08-04pathways: replace floating edge chevrons with full-edge glow segments on the ↵dax
tile the arrows in the gap were pointless - that is exactly where the ghost photo preview appears, so they only collided with it. now the current tile shows a thin glowing segment running corner-to-corner along each free edge, drawn ON the tile just inside the border: subtle at rest, bright on hover, fades out while its preview ghost is showing. occupied directions get no segment. the ghost still renders in the gap, so nothing overlaps it.
2026-08-04pathways: chevrons float fully off the tile and only for the current tile; ↵dax
hover zone covers them; ghost hide is debounced - chevrons sit entirely in the gap outside the tile (never half-on the photo) and are drawn only for the current tile, killing the mosaic clutter - nav zones extend 44px outward so the whole chevron is inside the hit area; previously the chevron straddled the edge and its outer half was outside the zone, so mousing across it flipped the ghost on/off (the flicker) - ghost hide is debounced 80ms and cancelled on the next hover target, so crossing the gap between a zone and its dropzone no longer blinks the ghost - setCurrent re-renders navs so chevrons track the current tile
2026-08-04pathways: chevrons only for free directions, fade while previewing, ↵dax
re-render nav on placement - chevron is only drawn when the direction is not already occupied, so it never overlaps a neighboring photo - hovering a free direction adds a .preview class to the zone so the chevron fades out while the ghost preview shows underneath it - pointermove on an occupied direction early-returns (no ghost, no fade) - refreshAllNav re-renders every tile's nav after a placement so stale chevrons disappear as soon as a direction becomes occupied
2026-08-04pathways: replace small circle nav buttons with big free-floating edge ↵dax
chevrons (option 1); whole edge band is the hover + click target
2026-08-04pathways: drop splash hint text; auto-fade splash once the user is active ↵dax
(pointer/key/wheel/touch) and has had time to read
2026-08-04pathways: scroll pans / pinch zooms; ghost preview on hover of destination ↵dax
space or arrow (not the zone band); invisible dropzones for current tile
2026-08-04pathways: hover a direction to preview the next photo as a translucent ↵dax
ghost, click to place it (choosePlacement refactor, ghost cleared on move)
2026-08-04pathways: mouse-gesture zoom - cursor-anchored wheel/pinch zoom with min/max ↵dax
clamps, keeps zoom across navigation, 0/f/double-click resets to fit
2026-08-04pathways: native-aspect free-form mosaic, no teleports (walk to next ↵dax
unplaced), arrows on every photo, arrows inside tiles, drop path text
2026-08-04pathways: per-direction hover zones, transparent arrows, bigger start tile, ↵dax
zoom-out as mosaic grows
2026-08-04pathways: spatial movement, bigger tiles, cleaner exitsdax
- movement lands on the photo already occupying the cell ahead instead of skipping over it to place a new one; new photos only fill genuinely empty cells, and already-placed path targets still jump to their tile - tiles 360px desktop / 200px mobile - fix hover exits being clipped half-off by the tile's overflow:hidden (clip now lives on the img only); restyle as white circle buttons with SVG chevrons and pill path labels
2026-08-04pathways: bigger tiles, less chrome, no covered photosdax
- tiles 240px desktop / 150px mobile - remove hint bar; trim splash to a single line; drop counts from hover labels and the move flash - collision-safe placement: when a step lands on a cell already held by a different photo, keep stepping in that direction to the first free cell instead of overwriting, so returning photos are never covered or orphaned
2026-08-04pathways: walking mosaic navigatordax
Replace the scrolling facet-grid with a walkable maze. You start on a random photo; every photo holds up to four paths (labels, keywords, camera, lens ranked by count, library as fallback), one per cardinal direction, each an ordered cycle. Arrow keys or hover-revealed buttons lock the next photo of that path onto the grid in the direction moved; visited photos form a panable mosaic with focus-jump on revisits. Server: precomputes per-photo exits; adds /api/exits/:id and /api/random. Client: zero-dependency rewrite — splash, hidden exits, drag-pan, pointer capture, reduced-motion support.
2026-08-04pathways: photo viewer over the PhotoPrism librarydax
Groups photos into paths by shared label, keyword, camera, lens and dominant colour. Node server.mjs (no build) reads the MariaDB photoprism database read-only; public/ is a zero-dependency front end with progressive reveal, a lightbox with connection chips, and a dominant-colour swatch under every thumbnail.