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authordax <me@dax.ist>2026-08-04 09:48:55 +0000
committerdax <me@dax.ist>2026-08-04 09:48:55 +0000
commitd3d96b58bed27dc11124bdb27310524a84e1583f (patch)
tree58b7985002fe5236e78624c1b9e591a47668b4ca /public/app.css
parent0c2642df412cceba34a4981d066d157351a7d65f (diff)
pathways: chevrons only for free directions, fade while previewing, re-render nav on placement
- chevron is only drawn when the direction is not already occupied, so it never overlaps a neighboring photo - hovering a free direction adds a .preview class to the zone so the chevron fades out while the ghost preview shows underneath it - pointermove on an occupied direction early-returns (no ghost, no fade) - refreshAllNav re-renders every tile's nav after a placement so stale chevrons disappear as soon as a direction becomes occupied
Diffstat (limited to 'public/app.css')
-rw-r--r--public/app.css3
1 files changed, 3 insertions, 0 deletions
diff --git a/public/app.css b/public/app.css
index ea00f29..24ea492 100644
--- a/public/app.css
+++ b/public/app.css
@@ -95,6 +95,9 @@ html, body {
color: #fff;
filter: drop-shadow(0 0 9px rgba(125, 211, 252, .6));
}
+.nav-zone.preview .nav-chev {
+ opacity: 0;
+}
#splash {
position: fixed;