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authordax <me@dax.ist>2026-08-04 10:09:19 +0000
committerdax <me@dax.ist>2026-08-04 10:09:19 +0000
commita35909c6b15402174f364be372ad2dad83a39441 (patch)
treefe3cc3e284acc7c6d323a1f642667f6fbd128154 /README.md
parentd3d96b58bed27dc11124bdb27310524a84e1583f (diff)
pathways: chevrons float fully off the tile and only for the current tile; hover zone covers them; ghost hide is debounced
- chevrons sit entirely in the gap outside the tile (never half-on the photo) and are drawn only for the current tile, killing the mosaic clutter - nav zones extend 44px outward so the whole chevron is inside the hit area; previously the chevron straddled the edge and its outer half was outside the zone, so mousing across it flipped the ghost on/off (the flicker) - ghost hide is debounced 80ms and cancelled on the next hover target, so crossing the gap between a zone and its dropzone no longer blinks the ghost - setCurrent re-renders navs so chevrons track the current tile
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